![]() ![]() Option 1: Tea brewed from a Gulthias Tree mixed with holy water. Greater Restoration Diamond dust worth at least 100 gp, which the spell consumes. Option 1: Debris from an elemental of rock. Stoneskin Diamond dust worth 100 gp, which the spell consumes. Option 2: Sea salt from the Elemental Plane of Water, blessed by a priest of a god of order or justice. Magic Circle Holy water or powdered silver and iron worth at least 100 gp, which the spell consumes. Option 1: Charcoal from a Blink Dog funeral pyre. Teleportation Circle Rare chalks and inks infused with precious gems with 50 gp, which the spell consumes. Option 2: Marriage between the target and the spell’s caster, or other familial bond. Option 1: Matching tattoos on the target and spell’s caster. Option 1: Fire derived from a Fire Elemental. Continual Flame Ruby dust worth 50 gp, which the spell consumes. Option 2: Fluid from a Beholder’s main anti-magic eye. True Seeing An ointment for the eyes that costs 25 gp is made from mushroom powder, saffron, and fat and is consumed by the spell. Option 2: Glass forged by fire from the Elemental Plane of Fire, with silica sand from the Elemental Plane of Earth (consumed, but effect becomes permanent). Option 1: Manacle or magnifying glass made with charcoal black glass by its glazier (reusable). Nondetection Pinch of diamond dust worth 25 gp sprinkled over the target, which the spell consumes. Option 1: Key dipped in molten gold or coated in gold dust or encased in amber. Arcane Lock Gold dust worth at least 25 gp, which the spell consumes. Option 1: A symbol, work of art, or other tribute to the spellcaster’s god that is worth 25 gp or more. Ceremony 25 gp worth of powdered silver, which the spell consumes. Option 1: A drawing of a pair of lips drawn, painted, or otherwise crafted by a proficient artist. Check out my ideas below! Alternative Components Spells Original Component(s) Additional Component Options Magic Mouth A small bit of honeycomb and jade dust worth at least 10 gp, which the spell consumes. ![]() I also tried to keep the gold cost consistent with the difficulty that would be assumedly required to obtain my alternative component ideas. I only focused on spells that require gold-value materials, such as “Diamond dust worth at least 100 gp, which the spell consumes” for the Greater Restoration spell. I considered monsters and items that possess narrative or mechanical ties to each spell, while also considering the rarity of monsters and items in relation to the original spell components’ gold costs. My alternative materials are meant to enable players to accomplish more with their loot and monster parts (I think we all know someone in our gaming groups who enjoys collecting bodily trophies from fallen monsters). ![]() The original materials and their gold costs should remain, but it can’t hurt to add other options for players to gather materials for their spells! The original components are still valid, but I came up with alternatives. To develop the idea further, I’ve brainstormed what forty spells’ material components might look like if they had alternative materials. ![]() I came to the conclusion that it’d be fun to create opportunities for alternative spell components, allowing parties to seek odd rarities for spells instead of mere gemstones. Ever since, I’ve been musing to myself about the components system and how it could be improved. It wasn’t an option for this table’s style to just wave a hand and say the Wizards have whatever components they need. The DM didn’t enjoy this part of the game, so it became an awkward part of the game to seek and retrieve costly spell component. It became bothersome to seek out dull gemstones of various values for purposes of casting high-level spells. I recently participated in a campaign with high-level Wizards in the party. Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 License Concept Overview ![]()
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